laundromat devlog 5
Tons of updates in the last couple of weeks:
Separating clothes minigame
My original intent was for the player to separate clothing by color into separate machines. This ended up being overly complex-- I would need to keep track of which machines had which laundry order's clothing it was loaded with, and managing the state of the overall order would have been too difficult to implement.
I'm pretty happy with how it turned out, and I think its a nice way to see the individual pieces of clothing that a customer drops off. This is an opportunity to add more fun sprites, like unique clothing that goes with the particular customer that dropped it off, and "trash objects" that need to be thrown away. Eventually I'd also like this minigame to also affect the amount of money gained for the order.
Folding clothes minigame
This was a tough one to implement, and its still pretty buggy in this current build. My goal was to get something like Auron's overdrive in Final Fantasy X:
New customer sprites!
Diving back into Aseprite after all that minigame implementation was nice. This build has 8 new customer sprites, that will randomly be chosen each time SpawnCustomer() is called.
Earlybird Laundromat
Laundromat management sim
Status | On hold |
Author | gutugutugames |
Tags | mitxpro, Unity |
More posts
- laundromat devlog 4Oct 24, 2023
- laundromat devlog 3Oct 15, 2023
- laundromat devlog 2Oct 08, 2023
- laundromat devlog 1Oct 01, 2023
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