laundromat devlog 3
this week i built out the "workshift manager" which manages the core game loop and its UI
in this build the Workshift does three things:
- sets a five minute timer,
- spawns customers every ten seconds,
- and maintains a list of "Active Laundry".
i added four events to implement all of that, which ended up looking like this in flowchart form:
LaundryGrid is the UI element in the top right for keeping track of Active Laundry, or laundry that customers have placed an order for and needs to be washed.
in the next build, i want to be able to select one of the Laundry cards in the Laundry Grid. the Laundry that is selected is the one that will be used when the player interacts with a washing machine, dryer or folding table.
it would be nice if the Laundry could be represented in-game with bags of clothing, that the player can pick up and physically take to each machine. but, at least for now, i'll just have the Active Laundry only be interact-able through the UI, since i think that will easier for me to implement.
next i built out a simple Camera system and began blocking out the four "quadrants" of the laundromat level. i followed this tutorial for setting up fixed camera shots: https://ocias.com/blog/how-to-set-up-a-fixed-camera-system-in-unity/.
Earlybird Laundromat
Laundromat management sim
Status | On hold |
Author | gutugutugames |
Tags | mitxpro, Unity |
More posts
- laundromat devlog 5Nov 15, 2023
- laundromat devlog 4Oct 24, 2023
- laundromat devlog 2Oct 08, 2023
- laundromat devlog 1Oct 01, 2023
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